Posts tagged ‘Adobe’

November 12, 2011

Adobe dumping mobile Flash! Hail HTML 5?


Get ready to say goodbye to flash on your new mobiles or tablets. If you use an iPhone, iPod or iPad, you are already used to living without Flash. 

Adobe Systems on Wednesday announced that its ending development on Flash Player plug-in for mobile devices and moving to HTML 5 and Adobe AIR software development. In it’s statement, as part of restructuring efforts, the company indicated an elimination of 750 full-time positions in United States and EMEA. 

Adobe quitting the mobile Flash business, reminds me of Steve Jobs’ Thoughts on Flash criticizing Adobe and Apple’s dedication to dump the technology

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 250,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML 5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML 5 tools for the future, and less on criticizing Apple for leaving the past behind.

Fandroids have always found solace that they have one thing Apple users don’t – Flash support that enables them to experience the full web. Maybe it’s time to learn the web via the HTML 5 lens 🙂  


September 12, 2010

Apple has a change of heart?


My my, Apple suddenly had a change of heart? Apple is now allowing apps developed using third party software tools  in its App store (they banned these back in April). Why the sudden change of heart? Apple claims that they are responding to its developers complains and “have listened to our developers and taken much of their feedback to heart” What does this mean? Adobe is back in the game! Adobe released a statement via their blog that Packager apps (apps created using Adobe’s Packager for the iPhone) has now been approved for the App store. Although, Adobe did point out that Flash content running on iOS browsers  is still restricted (no bitterness here right?).In addition, Apple has also changed its rules on outside advertising. Of course, Google took the chance to address the fact that AdMob can now be used in iOS.

Bottom line, hopefully this is just the first of many changes that Apple will make. Maybe Steve Jobs is realizing that in order to be competitive you actually have to collaborate with other companies instead of alienate them!


Adobe’s  Flash packager tool, earlier restricted, can now be used to develop iOS apps.  I’m sure native app developers (not using third party tools), are mourning this since now they have to compete with the sub-par applications developed using these third party tools. Either way, I think Apple will still hold tight reins on the Apps allowed in the App Store. The apps, irrespective of the tools used to develop them, will now be judged based on their own merit and on the actual quality of the app itself.

GoogleChic, I think it is more of Apple trying to keep the developers happy  rather than trying to bond with Adobe or Google. Hasn’t Apple already proven that it doesn’t need company collaboration to drag it down?

To bring transparency to the App Store review process, Apple has published the guidelines on which apps are reviewed. Here’s the funny part from the introduction of the document.

GoogleChic, this is your laughter medicine for the day 🙂

– We have lots of kids downloading lots of apps, and parental controls don’t work unless the parents set them up (many don’t). So know that we’re keeping an eye out for the kids.
– We have over 250,000 apps in the App Store. We don’t need any more Fart apps. If your app doesn’t do something useful or provide some form of lasting entertainment, it may not be accepted.
– We will reject Apps for any content or behavior that we believe is over the line. What line, you ask? Well, as a Supreme Court Justice once said, “I’ll know it when I see it”. And we think that you will also know it when you cross it.
– If your app is rejected, we have a Review Board that you can appeal to. If you run to the press and trash us, it never helps.
– This is a living document, and new apps presenting new questions may result in new rules at any time. Perhaps your app will trigger this.

Technorati Tags: , , , , , , , , , ,

%d bloggers like this: